Game Producer & Game Designer
Mike Sviblov
20+ years in game development. Building games with meaning — where every action has consequences.
About
Game producer with a passion for meaningful play.
Over 20 years in the games industry. Mail.Ru, ZeptoLab, PlayFlock, Aggro Games, Playrix, Azur Games — from MMOs to casual hits with billions of installs.
Right now I run two studios: Causal Games, a small AI-first studio making mobile free-to-play games with meaning, and Adamant.Games, an independent R&D studio making premium games for PC and consoles. I also founded Midcore.space, an international community of 2,000+ midcore game developers. Mentor at IGDA (International Game Developers Association).
I believe great games are causal machines: every action should have consequences, every system should talk to every other system, and the best moments are the ones nobody designed.
Studios & Community
Initiatives
I'm proud of.
Causal Games
Founder
AI-first studio making mobile free-to-play games with meaning — where every action has consequences.
Midcore.space
Founder
International community of 2,000+ midcore game developers. Knowledge sharing, networking, industry discussions.
Ask Mike
Creator
AI analyst of the game industry in Telegram. Answers market, monetisation and genre questions from 145,000+ fragments of industry press, analyst reports and game design books.
AI-First Gamedev
Creator
AI-powered news aggregator on making games with AI — 20+ sources filtered by an LLM — and the community of developers around it.
Experience
20+ years
in game development.
Causal Games
Founder
AI-first studio making mobile free-to-play games with meaning.
Adamant.Games
Founder
Independent R&D studio making premium games for PC and consoles.
Azur Games
Executive Producer
DIY Projects — casual game. Team of 30, full ownership of product.
Playrix
Producer
Gardenscapes: match-3 direction. Team of 60. Onboarding, game mechanics, difficulty curve.
Geeky.house
CBDO & Head of Publishing
Built publishing division from scratch. Team of 30. Product scouting, testing, iterative improvement with external teams.
AppQuantum
Publishing Consultant
Scouting teams and projects for publishing, iterative product improvement.
AppLife
Head of Publishing
Built publishing division from scratch. Strategy, team and project scouting.
ZeptoLab
Product Manager → Head of Publishing → Consultant
Managed Cut the Rope franchise (1B+ downloads). Launched Cut the Rope: Magic. Built publishing from zero.
PlayFlock
Lead Project Manager
Products: Indy Cat (10M+ installs), Wonders: Match 3 (3M+ installs).
Aggro Games
Executive Producer
Parograd — Best Browser Game at KRI 2013, Most Anticipated on Mmorpg.ua.
Mail.Ru
Lead Game Designer
Legend: Legacy of the Dragons — multiple RuNet Prize winner, 18M+ players. Game mechanics, monetization, community.
It-Territory
Game Designer
Game design for browser and online games.
Expertise
What I do best.
Game Production
End-to-end ownership: from concept to live ops. Teams of 4 to 60.
Game Design
Mechanics, balance, monetization, difficulty curves, player psychology.
Publishing
Built publishing divisions from scratch at multiple companies.
Product Analytics
Data-driven decisions, A/B testing, retention optimization, market research.
Live Ops
Events, monetization campaigns, community management, player engagement.
Leadership
Cross-functional team management, mentoring, strategic planning.
Contact
Let's connect.
Open to interesting projects, collaborations, and conversations about games.