Mike Sviblov — Game Producer & Game Designer

Game Producer & Game Designer

Mike Sviblov

Causal Games

20+ years in game development. Building games with meaning — where every action has consequences.

About

Game producer with a passion for meaningful play.

Over 20 years in the games industry. Mail.Ru, ZeptoLab, PlayFlock, Aggro Games, Playrix, Azur Games — from MMOs to casual hits with billions of installs.

Right now I run two studios: Causal Games, a small AI-first studio making mobile free-to-play games with meaning, and Adamant.Games, an independent R&D studio making premium games for PC and consoles. I also founded Midcore.space, an international community of 2,000+ midcore game developers. Mentor at IGDA (International Game Developers Association).

I believe great games are causal machines: every action should have consequences, every system should talk to every other system, and the best moments are the ones nobody designed.

Studios & Community

Initiatives
I'm proud of.

2026

Causal Games

Founder

AI-first studio making mobile free-to-play games with meaning — where every action has consequences.

2019

Adamant.Games

Founder

Independent R&D studio making premium games for PC and consoles.

2000+ members

Midcore.space

Founder

International community of 2,000+ midcore game developers. Knowledge sharing, networking, industry discussions.

2026

Ask Mike

Creator

AI analyst of the game industry in Telegram. Answers market, monetisation and genre questions from 145,000+ fragments of industry press, analyst reports and game design books.

2026

AI-First Gamedev

Creator

AI-powered news aggregator on making games with AI — 20+ sources filtered by an LLM — and the community of developers around it.

Experience

20+ years
in game development.

Causal Games

Founder

2026 — Present

AI-first studio making mobile free-to-play games with meaning.

Adamant.Games

Founder

2019 — Present

Independent R&D studio making premium games for PC and consoles.

Azur Games

Executive Producer

2024 — 2026

DIY Projects — casual game. Team of 30, full ownership of product.

Playrix

Producer

2023 — 2024

Gardenscapes: match-3 direction. Team of 60. Onboarding, game mechanics, difficulty curve.

Geeky.house

CBDO & Head of Publishing

2022 — 2023

Built publishing division from scratch. Team of 30. Product scouting, testing, iterative improvement with external teams.

AppQuantum

Publishing Consultant

2020 — 2021

Scouting teams and projects for publishing, iterative product improvement.

AppLife

Head of Publishing

2019 — 2020

Built publishing division from scratch. Strategy, team and project scouting.

ZeptoLab

Product Manager → Head of Publishing → Consultant

2016 — 2019

Managed Cut the Rope franchise (1B+ downloads). Launched Cut the Rope: Magic. Built publishing from zero.

PlayFlock

Lead Project Manager

2015 — 2016

Products: Indy Cat (10M+ installs), Wonders: Match 3 (3M+ installs).

Aggro Games

Executive Producer

2013 — 2016

Parograd — Best Browser Game at KRI 2013, Most Anticipated on Mmorpg.ua.

Mail.Ru

Lead Game Designer

2010 — 2013

Legend: Legacy of the Dragons — multiple RuNet Prize winner, 18M+ players. Game mechanics, monetization, community.

It-Territory

Game Designer

2006 — 2010

Game design for browser and online games.

Expertise

What I do best.

Game Production

End-to-end ownership: from concept to live ops. Teams of 4 to 60.

Game Design

Mechanics, balance, monetization, difficulty curves, player psychology.

Publishing

Built publishing divisions from scratch at multiple companies.

Product Analytics

Data-driven decisions, A/B testing, retention optimization, market research.

Live Ops

Events, monetization campaigns, community management, player engagement.

Leadership

Cross-functional team management, mentoring, strategic planning.

Contact

Let's connect.

Open to interesting projects, collaborations, and conversations about games.